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ENTER
THE MEDIA MATRIX
May 2, 2003
ONE
OF THE SADDEST stories that came out of the Bali Bombing involved
Sonic the Hedgehog. An article in the Sun-Herald last year
reported how one of the victims of the terrible tragedy had
a unique tattoo42:
He got a tattoo of Sonic the Hedgehog [a computer game character] on his
arm about six years ago," [his brother] said with a laugh.
"It became [his] big pick-up line, showing off his tattoo.
He said 'Chicks dig it.' It got him out of tight spots with
blokes as they always laughed as you had to be a larrikin
to get that on your arm.
When the victim's surviving friends searched the morgue
in Bali, they used the hedgehog tattoo to identify his body.
The
above story was followed up by one I spotted in the San Francisco
press a couple of months ago, about a young boy who was shot
whilst sitting at home playing video games:
Child Shot While Playing Video Games, Mon Mar 17, 8:02 PM ET KCBS News
A 12-year-old boy was shot while playing video games inside
an Oakland home Sunday night. Police say a bullet came through
the ceiling and struck the boy in the back. Surgeons at Oakland
Children's Hospital had to remove one of the boy's kidneys.
The article did not specify what game the Oakland child
was playing.
When
war broke out in the Middle East43 this past March,
for some reason I couldn't help but think about Hollywood
flicks and Silicon Valley computer games, and their ability
to dehumanise and desensitise.
It made me squeamish
to watch the filter of the US media happily mentioning (and
displaying) the carnage of the uncounted deaths of "enemy"
soldiers, whilst each death of US and British soldiers was
mourned as a closed casket tragedy. As a subscriber to Time
magazine, I was presented weekly with horrific images of anonymous
Iraqi soldiers faces dead in the sand. I didn't like it.
It was trippy—but
not unsurprising—when
President Bush screamed outrage about the displaying of US
POWs and dead British soldiers on Iraqi television. His harkening
back to the Geneva Convention seemed particularly ridiculous
given the current U.S. administration's lack of commitment
to international agreements of any form (Kyoto, landmines,
Earth Summit II, WMDs... the list goes on).
But what was particularly
ironic was the sensitivity of US networks in not showing either
the POWs or the dead soldiers on their national television44.
And the reason was not only because of the sensitivities of
the average US viewer, but out of care and concern for the
family and friends of the POWs and dead soldiers involved.
Why no such sensitivity to the dead "enemy" soldiers?
I think two reasons.
Reason #1: Star
Wars. Watch any modern American blockbuster, and the enemy
"clones" are killed left, right and centre by the
dozens (and hundreds, and thousands, and millions I guess
when that Death Star blew) and nobody seemed to care, as long
as the waspish trio of Luke, Leia and Han escaped along with
their overgrown puppydog friend Chewbacca and fey comic relief
robots R2D2 and C3PO45. Watch prequel Episode II
(which finally made it to the screens last year), and you
discover that the clones are made from none other than a Maori,
one Temuera Morrison. Thousands of white armoured Stormtroopers
are all Maori clones, and they go forth and die in their millions
in the four sequels that follow46. Nice.
Reason #2: The Media Matrix. Is it just
me, or is it really just an incredibly bizarre coincidence
that reality television came bursting through just in time
for the "unrealities" of 911, Gulf War II and the
Bush Presidency. It took off with Survivor, and has expanded
out in literally thousands of permutations47. As
a result, September 11 played out like an ultimate version
of Reality TV48. Gulf War II did pretty much the
same thing, with managed sound-bites from the Federal Administration
and the US Army. Andy Warhol said in the 1970s that we'd each
be famous for 10 minutes; the reality is that a growing majority
of people—particularly impressionable
young videogame addicts— live their lives as participant/observers in a 24-hour Media
Matrix already (You
decide who gets voted off on Big Brother! You
decide the next American Idol!).
Drawing
the threads back together, back to the US POWs and the dead
British soldiers.
Films
like Star Wars have desensitised westerners to the mass-killing
of the "others", the unnamed enemies of foreign
countries. Even on the Simpsons, Bart once chanted "All
war is bad, except of course World War II, and all three episodes
of Star Wars." Furthermore, and most importantly, these
"others" don't dwell in the same "Media Matrix"
that we do. For Iraqis, there will be no Grandma on Oprah
crying at home at the sight of her dead boy on television.
No ex-NZ mom upset and ready to launch herself at two dozen
different network reporters49. The media melodramatically
humanises the "us", whilst the absence of any "others"
dehumanises the "them" by default.
Ultimately—and
most regrettably, in this instance—we find that the rationale and basis of this most recent of wars
has been as cartoon-ish, staged and oversimplified as the
average Hollywood blockbuster.
Or,
for that matter, the latest teen-targeted video game.
On
a recent visit up to Auckland, a friend asked me, "Do
you miss America?" I flippantly replied, "Not as
it is right now!", but later on, I dwelt on the thought
and had some interesting and serious reflections about this.
Over
the summer, I bought my kid a Playstation 2. He's 12 going
on 13, so he still really digs Kingdom
Hearts and Final
Fantasy but he's also been nagging me madly to get Vice
City. So, a couple of months ago, I rented it.
It's
deathly hip. The game intros with a Commodore 64 screen and
an 80s music soundtrack, and the nostalgia of slow-load tape
games came grooving on back to me. I must admit, it made me
smile. Then the game bursts into full on 21C-ness, full on
soundtrack, fast-cut MTV visuals that—eventually —lead you to the actual game. Reviewers
of the game have highlighted one big success factor in Vice City—its
open-endedness. You can run around a virtual Miami, and do
pretty much whatever you please. Carjacking, mass murder,
running people down behind the wheel of a bus—all
is possible50.
And,
as expected, that was what I found myself enjoying the most.
It sent a chill down my spine to hear the conversations on
the street from the people around you, the sound of the wind
blowing, garbage on the street. Memories of half-lost street
forays in San Francisco, New Orleans, Tampa, Portland, New
York and Oakland came flooding back to me. Aggro grumblings
of the poor old homeless dude. All that was missing was the
smells. The sight of a gorgeous Florida sunset. Then a tropical
downpour taking me back to Louisiana.
It
creeped me out. I didn't get into the game, wasn't interested
in the "plot progression" nor the interesting little
side games (i.e. Find gun; Kill as many gangsters you can
in five minutes. All the gangsters are Black or Hispanic.
Your character is white). But I was drawn in almost like magic
into the semi-reality of an actual reality I had experienced
for a number of years. The same aimless wanderings I did in
San Francisco. It was wickedly addictive, with me only flicking
it off—and officially banned my son off it—when he found a machete and I saw what he could
do with it.
So
a little bit of that creep came back to me when I read the
story of the Oakland boy shot whilst playing a video game.
Was it a PS2? Was he playing Vice City? Most likely he was,
given its the hottest game on the street, worldwide. But isn't
it just too much to think that he might have been playing
a game that makes fun out of simulating what goes on daily
on the streets around him? Trying to escape the nasty reality
outdoors by playing its simulation on a screen inside?
In
fifteen days, The Matrix: Reloaded explodes across the
world's screens. Simultaneously released will be Enter The Matrix, the video game, for Playstation 2. One intelligent
writer has picked up how the themes of the Matrix trio are
becoming a sad reality in the US. Writing in New York City,
Farai Chadeya51 states:
Every morning I walk past a scene straight out of The Matrix. Remember those cops, the ones on the roof, with the helicopter?
Full riot gear, dorky helmet ... yeah, them. They're on Wall
Street just off of Broadway, guarding the New York Stock Exchange.
Every morning I walk down Wall Street to work, I expect Keanu
and Carrie-Ann to jump out in their nouveau bondage gear,
tha-thwacking the riot cops on the head and using up a zillion
rounds of ammo. But these cops are the good guys, not the
bad guys. I think.
When I watched The
Matrix in 1999, it blew my mind. It was full of hip postmodern
references and reality slips that exploded the preconceptions
of an anxious fin-de-siecle pre-Y2K audience. It redefined
film. Though clearly a piece of "suspension of disbelief"
sci-fi, it hit on a number of deep and important themes at
a very anxious moment in history. Themes I've touched on in
this weeks article.
Today,
we find ourselves in more anxious times. The threat of war
in North Korea and SARS outbreaks from Toronto to Hawke's
Bay are but two examples of how I predict this will likely
soon be dubbed "The Fear Decade". At the end of
her article, Ms. Chadeya states her excitement at seeing the
next Matrix installment because "Frankly, I feel less
scared in the theatre." And, unfortunately, I have to
agree with her.
Later
this month, after immersing myself in two lush lost hours
of Matrix II, I will walk out on to the street and blink my
eyes at the brightness of a day and breathe in the air of
a crisp Autumn day. It will be the streets of Gisborne; not
San Francisco. And the reality of the world of today will
sink back in again.
The cheeky smile of a hedgehog tattooed on the arm
of a young Australian whose life and vitality was cut tragically
short.
The
reality of a young boy shot in Oakland who was just trying
to escape from the world outside by immersing himself in the
media matrix of video games.
ENTER
THE MEDIA MATRIX
Nuhaka, Aotearoa New Zealand
(2.5.2003)
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ABOUT
THIS SITE
Leo
Koziol (Rakaipaaka, Kahungunu) writes on identity,
spirit, culture, politics, place and ecology in Aotearoa NZ in the
21st Century.
This website brings together for the first time all of Leo Koziol's
essays, originally posted to Scoop.co.nz
under the banner of Naked in Nuhaka.
Nuhaka is located on the East Coast of the
North Island of Aotearoa New Zealand.
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